1: namespace UdpSender
2: {3: class Program
4: {5: //Constants
6: private const string HOSTNAME = "LocalHost";
7: private const int PORT = 800;
8: private const int TIMES = 5;
9: private const string MESSAGE = "This is a TestMessage";
10: private const int SLEEP = 50;
11: 12: static void Main(string[] args)
13: {14: using (UdpClient client = new UdpClient())
15: {16: //Connect
17: client.Connect(HOSTNAME, PORT);18: Console.WriteLine(string.Format("Connected to {0}:{1}.", HOSTNAME, PORT));
19: Console.WriteLine("Start sending packets..");
20: 21: //Send packets
22: int timesSent = 0;
23: while (timesSent < TIMES)
24: { 25: timesSent++; 26: 27: //Convert the message to a Byte array
28: Byte[] mess = Encoding.ASCII.GetBytes(MESSAGE); 29: 30: //Send the message
31: client.Send(mess, mess.Count()); 32: 33: Console.WriteLine(string.Format("Message {0} sent..", timesSent));
34: //Sleep for a while
35: Thread.Sleep(SLEEP); 36: } 37: 38: //Close the client
39: client.Close(); 40: } 41: 42: Console.WriteLine("Finished sending packets..");
43: Console.ReadLine(); 44: } 45: } 46: }You can download the source here.
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